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 Running away from monsters

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GD_FierceDeity
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PostSubject: Running away from monsters   Sat Oct 18, 2008 10:44 pm

I dont know if anyone has used this idea yet but i think running away from monsters should cost TP or MP
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Pyre
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PostSubject: Re: Running away from monsters   Sun Oct 19, 2008 11:03 am

Or instead of costing TP or MP maybe it should have a chance of failing depending on how much HP the enemy has and your level
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PostSubject: Re: Running away from monsters   Sun Oct 19, 2008 2:13 pm

Or depending on your dexterity,Dexterity is like agility
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Pyre
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PostSubject: Re: Running away from monsters   Sun Oct 19, 2008 2:23 pm

Ye exactly, could add a new element into the gameplay
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Scarynose
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PostSubject: Re: Running away from monsters   Sun Oct 26, 2008 6:52 am

Yeah, but I doubt anyone could be bothered programming in anything like that... Razz I like the run system now. The average battle you need to run from, the movement scrambling up any plans you might have is probably payback enough.
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