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 Leveling Items

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Pyre
Noobie
Noobie
Pyre

Male Number of posts : 21
Age : 27
Registration date : 2008-10-17

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PostSubject: Leveling Items   Leveling Items Icon_minitimeTue Oct 21, 2008 8:39 am

At the moment the items you get for killing monster all seem to be almost the same. I think that the items you recieve should level with you so they are weak at low levels and more powerful at high levels.

I would like for it to be like the following (all calculations are done at level 25)

Health Pebble x3 - +75HP
Nayru's Love x5 - +125HP
Magic Pebble x3 - +75MP
*Money One* x1 - +25 gold
*EXP One* x1 - +25 EXP
*Armour One* x1 - +25 Def
*Weapon One* x1 - +25 Att
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jimmy4876
Noobie
Noobie


Male Number of posts : 12
Age : 27
Location : England
Registration date : 2008-10-20

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PostSubject: Re: Leveling Items   Leveling Items Icon_minitimeSat Oct 25, 2008 8:52 am

I think that this is a good and worth while idea because at higher levels people wont get the benefits they need from the current items.
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Scarynose
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Number of posts : 42
Registration date : 2008-10-26

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PostSubject: Re: Leveling Items   Leveling Items Icon_minitimeSun Oct 26, 2008 6:50 am

Ah, but let's be honest... Is there a game this wouldn't be awesome on?

It is, frankly, really hard to program. Character levels are easy enough, but then to set parallels to them is absolutely annoyingly frustrating. I'm not sure (naturally) if the same game maker style or program is used here as I play around with, but those are my observations. Smile
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Pyre
Noobie
Noobie
Pyre

Male Number of posts : 21
Age : 27
Registration date : 2008-10-17

Leveling Items Empty
PostSubject: Re: Leveling Items   Leveling Items Icon_minitimeSun Oct 26, 2008 11:34 am

Quote :
It is, frankly, really hard to program

If only somebody *fraze* could come on here and tell us if this could be done.
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PostSubject: Re: Leveling Items   Leveling Items Icon_minitime

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